<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Logical Shift &#187; Zoom</title>
	<atom:link href="http://logicalshift.co.uk/rotate/category/if/zoom/feed/" rel="self" type="application/rss+xml" />
	<link>http://logicalshift.co.uk/rotate</link>
	<description></description>
	<lastBuildDate>Tue, 02 Jun 2009 19:32:43 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Zoom 1.1.4 has been released</title>
		<link>http://logicalshift.co.uk/rotate/2009/06/02/zoom-114-has-been-released/</link>
		<comments>http://logicalshift.co.uk/rotate/2009/06/02/zoom-114-has-been-released/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 07:23:08 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Zoom]]></category>

		<guid isPermaLink="false">http://logicalshift.co.uk/rotate/?p=37</guid>
		<description><![CDATA[Zoom 1.1.4.1 has been released.
This is primarily a maintenance release, with various bugfixes accumulated over the last year and updates to the interpreters. It has one major new feature: you can now choose which glulx interpreter to use in the preferences &#8211; either the faster git or the reference glulxe.
UPDATE: Zoom 1.1.4 had a minor [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.logicalshift.co.uk/mac/Zoom-1.1.4.dmg">Zoom 1.1.4.1</a> has been released.</p>
<p>This is primarily a maintenance release, with various bugfixes accumulated over the last year and updates to the interpreters. It has one major new feature: you can now choose which glulx interpreter to use in the preferences &#8211; either the faster <a href="http://diden.net/if/git/">git</a> or the reference glulxe.</p>
<p>UPDATE: Zoom 1.1.4 had a minor bug that would cause some glk games to receive too many Redraw events. I&#8217;ve updated this release to version 1.1.4.1 to fix this.</p>
]]></content:encoded>
			<wfw:commentRss>http://logicalshift.co.uk/rotate/2009/06/02/zoom-114-has-been-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OS X Beyond Zork Font</title>
		<link>http://logicalshift.co.uk/rotate/2008/07/29/bzfont/</link>
		<comments>http://logicalshift.co.uk/rotate/2008/07/29/bzfont/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 21:44:42 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Zoom]]></category>

		<guid isPermaLink="false">http://logicalshift.co.uk/rotate/2008/07/29/bzfont/</guid>
		<description><![CDATA[The question that I probably get asked the most about Zoom for OS X is &#8216;how do I get the Beyond Zork font?&#8217; The answer since I ported it to Cocoa has been &#8216;you can&#8217;t', unfortunately: the old system for displaying the font simply didn&#8217;t work with the new Cocoa display.
Leigh Ribak wasn&#8217;t satisfied with [...]]]></description>
			<content:encoded><![CDATA[<p>The question that I probably get asked the most about Zoom for OS X is &#8216;how do I get the Beyond Zork font?&#8217; The answer since I ported it to Cocoa has been &#8216;you can&#8217;t', unfortunately: the old system for displaying the font simply didn&#8217;t work with the new Cocoa display.</p>
<p>Leigh Ribak wasn&#8217;t satisfied with this answer, though, and has done a pretty good job of transferring the WinFrotz BZ font into a Mac compatible .dfont file: you can download it <a href="http://www.logicalshift.co.uk/mac/Zork.dfont">here</a>.</p>
<p>To use the font with Zoom, double click it and choose &#8216;Install Font&#8217;, then go to Zoom&#8217;s preferences and set it as the symbolic font. The font is displayed as a sample, so the name isn&#8217;t exactly legible but luckily thanks to its name it will probably be right at the end of the list.</p>
<p>You may also need to play with the interpreter setting in the Game tab if you&#8217;ve changed it: set it to DECsystem-20 if you want to be asked by BZ whether or not to use the new font.</p>
]]></content:encoded>
			<wfw:commentRss>http://logicalshift.co.uk/rotate/2008/07/29/bzfont/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zoom 1.1.2</title>
		<link>http://logicalshift.co.uk/rotate/2007/11/22/zoom-112/</link>
		<comments>http://logicalshift.co.uk/rotate/2007/11/22/zoom-112/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 23:47:09 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Zoom]]></category>

		<guid isPermaLink="false">http://logicalshift.co.uk/rotate/2007/11/22/zoom-112/</guid>
		<description><![CDATA[Zoom version 1.1.2 is now available here. The main new feature in this version is integration with the IFDB site, as well as a much improved plugin manager. This version also fixes some Leopard compatibility issues and adds support for QuickLook, both for story files (displaying cover art and bibliographic information in the Finder) and [...]]]></description>
			<content:encoded><![CDATA[<p>Zoom version 1.1.2 is now available <a href="http://www.logicalshift.co.uk/mac/Zoom-1.1.2.dmg">here</a>. The main new feature in this version is integration with the <a href="http://ifdb.tads.org">IFDB</a> site, as well as a much improved plugin manager. This version also fixes some Leopard compatibility issues and adds support for QuickLook, both for story files (displaying cover art and bibliographic information in the Finder) and for save game files (displaying the complete transcript that lead up to the save command).</p>
<p>Read on for the complete change list and some screenshots&#8230;</p>
<p><span id="more-24"></span></p>
<p>Changes in this version:</p>
<ul>
<li>I&#8217;ve switched back to use the Carbon API for speech synthesis, as the Cocoa API fails to take account of the preferences the user has set in the speech preference pane.</li>
<li>Fixed various bugs that were preventing Zoom from running glk-based games on Leopard.</li>
<li>Made clear_attr and set_attr less fussy about being called on object 0 for version 3 games. This works around a bug in Infocom&#8217;s Witness.</li>
<li>Added a new set of options to the Speech menu to make it easier to navigate around previous moves, and to make it possible to ask Zoom to stop speaking</li>
<li>Added a plugin manager that makes it possible to check for updates to the interpreters that Zoom can use to play games and install them:</li>
</ul>
<p style="text-align: center"><img src="/mac/Plugins-shot.png" height="445" width="572" /></p>
<ul>
<li>Added support for IFDB &#8217;signpost&#8217; files to support downloading and installing any missing plugins before loading a game.</li>
<li>Added a browser for IFDB:</li>
</ul>
<p style="text-align: center"><img src="/mac/IFDB-shot.png" title="Screenshot of IFDB in action" alt="Screenshot of IFDB in action" height="580" width="774" /></p>
<ul>
<li>Fixed an issue that was preventing glk intepreters from working on Leopard</li>
<li>Added a QuickLook plugin that allows you to preview saved games.</li>
</ul>
<p style="text-align: center"><img src="/etc/QuickLook-shot.png" height="566" width="557" /></p>
<ul>
<li>Added CoreAnimation to certain transitions: popping up the &#8216;downloading&#8217; window, disappearing the controls when transitioning to the IFDB and when transitioning to full-screen mode.</li>
<li>Fixed a long-standing bug where the interpreter number would be ignored (this makes it possible to adjust it to fix the graphics in Beyond Zork, for example)</li>
<li>Fixed a crash that could occur when adjusting the colours in the preferences window.</li>
<li>Changed many icons so that they have a 512&#215;512 alternative under Leopard to improve the display when using CoverFlow &#8211; this includes the main Zoom icon and the icons for Glulx, HUGO and TADS games.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://logicalshift.co.uk/rotate/2007/11/22/zoom-112/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zoom 1.1.1</title>
		<link>http://logicalshift.co.uk/rotate/2007/07/27/zoom-111/</link>
		<comments>http://logicalshift.co.uk/rotate/2007/07/27/zoom-111/#comments</comments>
		<pubDate>Fri, 27 Jul 2007 21:13:47 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Zoom]]></category>

		<guid isPermaLink="false">http://logicalshift.co.uk/rotate/2007/07/27/zoom-111/</guid>
		<description><![CDATA[Well, it seems that some of the new features in Zoom 1.1.0 had a few of the usual .0 release issues. I&#8217;m not sure how I managed to miss that TADS 3 games were failing to save.
Zoom 1.1.1 fixes these issues and adds many new features to the plug-in system so now Glulx, TADS and [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it seems that some of the new features in Zoom 1.1.0 had a few of the usual .0 release issues. I&#8217;m not sure how I managed to miss that TADS 3 games were failing to save.</p>
<p><a href="/unix/zoom/">Zoom 1.1.1</a> fixes these issues and adds many new features to the plug-in system so now Glulx, TADS and Hugo games all get the same save-game features as Z-Code games, at least as far as is possible with their respective interpreters.</p>
<p>Read on for the complete change log. Zoom 1.1.1 is brought to you by the revision number 2691.</p>
<p><span id="more-23"></span></p>
<h3>Changes in this release:</h3>
<ul>
<li><a href="/rotate/2007/07/27/cocoaglk-103">CocoaGlk</a> upgraded to version 1.0.3</li>
<li>Used Sparkle to add a &#8216;Check for Updates&#8217; feature</li>
<li>Glk plugins now create save games in a special &#8216;glksave&#8217; package, which means that they now have the same features as Z-Code save games (Zoom keeps track of which save game goes with which story file, save games show up in the iFiction window, skein and transcript are resumed after restoring, etc). Note that limitations in the design of the Glulx and Hugo interpreters means that it is not possible to make these load a save game immediately on startup.</li>
<li>&#8216;Restore&#8217; from a game will now restore the skein as well as the game state, so now it&#8217;s not necessary to use the iFiction window to load save games in order to restore the skein as well.</li>
<li>The &#8216;Filter&#8217; and &#8216;Save&#8217; buttons in the iFiction window now change colour to indicate when there are filters in effect or saved games available.</li>
<li>Added opt+S, opt+I and opt+F keyboard shortcuts for switching between the three views in the top of the iFiction window</li>
<li>Games with no iFiction metadata, or missing metadata for the &#8216;Group&#8217; column will now automatically get a group indicating the type of game (Z-Code, TADS, Hugo)</li>
<li>Text-to-speech now works with Glk TADS (which incorrectly uses put_buffer to write to windows)</li>
<li>Bug fixes:
<ul>
<li>TADS 3 games now save and restore correctly</li>
<li>TADS 3 games should now restore much more quickly</li>
<li>Preferences are now properly set in the X11 version so you won&#8217;t see black text on a black background.</li>
<li>Saved game states should now correctly identify the associated Z-Code game when it is being identified by a UUID  instead of by  checksum and serial number</li>
<li>Fixed an issue that was preventing transcripts from saving properly in any Glk game</li>
<li>Dragging and dropping a story file that&#8217;s managed by a plugin to the iFiction window will now deal correctly with the story&#8217;s metadata.</li>
<li>Fixed a weird issue where if you tried to rename a plug-in game in the iFiction window Zoom would move it, but would then immediately forget the new filename</li>
<li>Fixed an issue that could occur if the organiser directory contained an empty directory that used to contain a valid game. (This mainly caused Zoom to spam the console with messages about not being able to find a story with a particular ID)</li>
<li>Fixed an issue that was making it possible to use the iFiction window to open too many copies of a story</li>
<li>Fixed an issue in CocoaGlk that could sometimes cause Hugo save games to become corrupted</li>
<li>Fixed an issue that could cause a crash if an abbreviations table is absent from a game.</li>
</ul>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://logicalshift.co.uk/rotate/2007/07/27/zoom-111/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fix for black-on-black issue in Zoom 1.1.0</title>
		<link>http://logicalshift.co.uk/rotate/2007/07/09/zoom-colour-bug/</link>
		<comments>http://logicalshift.co.uk/rotate/2007/07/09/zoom-colour-bug/#comments</comments>
		<pubDate>Mon, 09 Jul 2007 20:43:40 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Doh!]]></category>
		<category><![CDATA[Zoom]]></category>

		<guid isPermaLink="false">http://logicalshift.co.uk/rotate/2007/07/09/zoom-colour-bug/</guid>
		<description><![CDATA[The X11 version of Zoom 1.1.0 has an issue that can cause it to appear black on black. Oops: this was caused by a new preference in the OS X version not having an equivalent in the X11 version.
I&#8217;ve made a patch for this problem, which you can download here.
(Updated 13/07/07 to fix a further [...]]]></description>
			<content:encoded><![CDATA[<p>The X11 version of Zoom 1.1.0 has an issue that can cause it to appear black on black. Oops: this was caused by a new preference in the OS X version not having an equivalent in the X11 version.</p>
<p>I&#8217;ve made a patch for this problem, which you can download <a href="http://www.logicalshift.co.uk/etc/zoom-1.1.0a.patch.gz">here</a>.</p>
<p>(Updated 13/07/07 to fix a further issue which could result in some games now having psychedelic colours. Sigh.)</p>
]]></content:encoded>
			<wfw:commentRss>http://logicalshift.co.uk/rotate/2007/07/09/zoom-colour-bug/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TADS 3 plugin fails to save games under Zoom 1.1.0</title>
		<link>http://logicalshift.co.uk/rotate/2007/06/03/tads-3-plugin-fails-to-save-games-under-zoom-110/</link>
		<comments>http://logicalshift.co.uk/rotate/2007/06/03/tads-3-plugin-fails-to-save-games-under-zoom-110/#comments</comments>
		<pubDate>Sun, 03 Jun 2007 14:57:38 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Doh!]]></category>
		<category><![CDATA[Zoom]]></category>

		<guid isPermaLink="false">http://logicalshift.co.uk/rotate/2007/06/03/tads-3-plugin-fails-to-save-games-under-zoom-110/</guid>
		<description><![CDATA[Oops, it seems that due to a bug in CocoaGlk, TADS 3 games are unable to save their contents. If you&#8217;re encountering this problem, I&#8217;ve written a workaround. You can download an updated version of the TADS 3 plugin here.
To install it, right-click on your copy of Zoom in the Finder, choose &#8216;Get Info&#8217;, then [...]]]></description>
			<content:encoded><![CDATA[<p>Oops, it seems that due to a bug in CocoaGlk, TADS 3 games are unable to save their contents. If you&#8217;re encountering this problem, I&#8217;ve written a workaround. You can download an updated version of the TADS 3 plugin <a href="http://www.logicalshift.co.uk/etc/Tads3.plugin.zip">here</a>.</p>
<p>To install it, right-click on your copy of Zoom in the Finder, choose &#8216;Get Info&#8217;, then go to the plugins tab and click &#8216;Add&#8230;&#8217;: the old plug-in will be replaced and TADS 3 will regain the ability to save games.</p>
<p>The next version of Zoom will incorporate this fix.</p>
]]></content:encoded>
			<wfw:commentRss>http://logicalshift.co.uk/rotate/2007/06/03/tads-3-plugin-fails-to-save-games-under-zoom-110/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Zoom 1.1.0 and CocoaGlk 1.0.2 are out</title>
		<link>http://logicalshift.co.uk/rotate/2007/04/28/zoom-110-and-cocoaglk-102-are-out/</link>
		<comments>http://logicalshift.co.uk/rotate/2007/04/28/zoom-110-and-cocoaglk-102-are-out/#comments</comments>
		<pubDate>Sat, 28 Apr 2007 12:43:10 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[CocoaGlk]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Zoom]]></category>

		<guid isPermaLink="false">http://logicalshift.co.uk/rotate/2007/04/28/zoom-110-and-cocoaglk-102-are-out/</guid>
		<description><![CDATA[Zoom 1.1.0 has been released. This version fixes all the remaining known major bugs in 1.1.0beta3. As usual, accompanying this release is an updated version of CocoaGlk, version 1.0.2.
There is also an updated manual for this version of Zoom.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.logicalshift.co.uk/unix/zoom/">Zoom 1.1.0</a> has been released. This version fixes all the remaining known major bugs in 1.1.0beta3. As usual, accompanying this release is an updated version of CocoaGlk, version <a href="http://www.logicalshift.co.uk/mac/CocoaGlk-1.0.2.tar.gz">1.0.2</a>.</p>
<p>There is also an updated <a href="http://logicalshift.co.uk/mac/zoom/manual/">manual</a> for this version of Zoom.</p>
]]></content:encoded>
			<wfw:commentRss>http://logicalshift.co.uk/rotate/2007/04/28/zoom-110-and-cocoaglk-102-are-out/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
